philipp zupke / game design & 3d art

Protoype III - LOST

October 2012 | project: Unity3d Prototypes in games

I was focusing a little bit on visual style here. Quite self explaining I hope. Click on the destination tile the ball should be rolling towards. Only tiles in line of sight to the ball can be reached. Avoid the red tiles. The blue highlighted tiles serve as checkpoints. The goal of the game is to reach the green goal tile while using as few moves as possible.

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