philipp zupke / game design & 3d art

August 2011 | in category: 3d


The first project where I hand-modelled a highpoly mesh in order to bake a nice normalmap. Eventually I rigged the model and rendered a short video of the plane taking off. I created seperate models for the ejectionseat, the landing gear and the cockpit. Each with its own corresponding high poly version of course. This project is back from 2009.

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