philipp zupke / game design & 3d art

October 2012 | in category: games

For the purpose of a course within my game design studies at the HTW - Berlin I have designed and built these 4 prototypes. Each based on a simple mechanic. They are far from polished and had the purpose to move quickly from a rough design to a playable prototype. Each of them took about 40-50hours for design, programming and the creation of basic assets. Have fun.

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