philipp zupke / game design & 3d art

September 2011 | in category: old

This was our last semesters project. With a team of 4 students we created this 1-Level sidescroller/platformer in the wonderful unity3d engine. Here a short list of contributions to the project by team member. Julian Dieckert: Character Art/Animations. Matthias Zündorf: Level Design & 3D Assets. Semjon Leinweber: Sound & Interface. Myself: Programming & Interface. The game design itself was of course a work of all of us where no one should be singled out. There is a veeery long list of potential improvements to the game. BUT! there always is. By now we know most of the weaknesses of Lizardstorm due to intense testplay by others. But there is simply no time. We're moving on to the next project in the next semester which we will be creating with the udk. Have fun beating the high score!

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September 2011 | in category: old

Could you imagine anything more fun than a PIG with a JETPACK? No? Neither could we! This was our first semester game project. We programmed it using the Java based IDE "Processing". It's actually working, except that the highscore is not and you might run into some weird problems after finishing the game. However - since this was our first game i think we've done a quite good job. Matthias Zündorf did the programming and art for Porky. Semjon Leinweber did the interface programming & art. And I was responsible for the Level programming/design. Have fun!

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