philipp zupke / game design & 3d art

March 2013 | in category: games

Last semester we had a game design course at the berlin based mobile gaming company Wooga. The complementary work for this course, was the development of a mobile game prototype. I was keen to build a prototype for Android phones using native Java Code. It took some time to get the IDE and API for Android running but after that I started coding. The result was PewBamPow.
Then I started execution of our prototype concept in Java. Facing a deadline about 3 weeks ahead I realised that this would not work out. So I decided to switch to Unity3D. Unfortunately our game concept was requiring a lot of menus und interface stuff in order to work and coding UI stuff never is much fun, especially in Unity3D. I used Prime31s free "UIToolKit" plugin to support this effort. I was responsible for a major part of the high level game design concept and defining and visualising the core game loop as well as programming the prototype.

Simple game loop

Game loop more detailed

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May 2013 | in category: games

Our last semesters game project - just a link to the project site: Luna

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January 2013 | in category: games

Kill the incoming enemies by tapping the green zone to launch projectiles. How long will you survive on level 5?

Here is the download link: Don't forget to enable "installation from unknown sources on your device"

When downloading them with a mobilde device, you need to turn on "Allow Unkown Sources" in your device properties -> applications .

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October 2012 | in category: games

For the purpose of a course within my game design studies at the HTW - Berlin I have designed and built these 4 prototypes. Each based on a simple mechanic. They are far from polished and had the purpose to move quickly from a rough design to a playable prototype. Each of them took about 40-50hours for design, programming and the creation of basic assets. Have fun.

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