philipp zupke / game design & 3d art

April 2013 | in category: misc.

Description


This was done for a htw course assignment. The task was to create an environment design for a shooter staging in the damascian civil war. The modelling and rendering took about 3 days. The actual overpaint another 2 days. The research and concept phase for this image consumed about 3 days as well. There is a wallpaper available:
download wallpaper 1920x1080

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April 2013 | in category: misc.

Description


Another assignment from the Environment Design Course of my Game Design studies. The task this time was to combine a classical swamp-site containing a hovercraft. Visual Development
Wallpaper (1920x1080)

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September 2011 | in category: misc.

Description


A Sculpture. A real one. No ZBrush, no computers. A real handmade Sculpture - made of super sculpey. This is the final result of my second approach. I started using "Keramiplast" which is a clay-like air hardening modeling compound. And it sucked. The stone foundation is actually still made of it. Then i demolished everything and started the sculpture again with super sculpey. The skeleton is made of various metal wires combined with tinfoil and hot glue.

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September 2011 | in category: misc.

Description


A character design done for class aswell. We were supposed to create a character based on the biblical figure "Judith". While keeping the base main character properties of Judith we were supposed to create a new setting and story for her. So of a few ideas for a setting i had i've chosen 1980, Bolivia.

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August 2011 | in category: misc.

Description


A project done for my digital design class. It's the first time I've used a graphic tablet - and it took ages! Especially the stony cave part consumed many many hours. The task was to create 3 environment images of a civilization at 3 points of its history. The beginning, the high age and the fall.

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