philipp zupke / game design & 3d art

Philipp Zupke - Bio

I'm 26 years old living in Berlin and I study Game Design at the HTW-Berlin in the 5th semester. Luckily I have got the oppertunity to do an internship at Wooga this summer. Besides I love to design and develop games preferably in Unity3D. Formerly I have worked as a 3D Artist, which is still one of my passions.

Contact


Skype
Phone

+49 178 525 73 73

Xing

Tools


Unity 3D


  • programming in c#
  • shader programming
  • particle effects creation

Photoshop


  • texture painting & compositing
  • normal map editing & creation
  • 2D layout, web & print
  • basic painting skills

Web


  • HTML & CSS
  • PHP & MySQL

Other


3D Studio Max


  • low poly modelling
  • ambient & normal baking
  • basic rigging
  • high poly hard surface
  • unwrapping
  • biped animtion

Unreal Development Kit


  • programming unrealscript (multiplayer, game logic, interface)
  • interface creation with flash + scaleform

Project & Work Experience


Work: Wooga (2013)


An awesome company building incredible games with great people!

Role


Game Design (Intern)

Work: LookMommy! (2013)


An App for parents to find the best apps for their kids. Developed by the berlin based startup LookMommy

Role


Project Management

Project Luna (2013)


A 1vs1 Splitscreen Beat'em Up developed with a team of 6 fellow students in Unity 3D.

Platform


Unity 3D

Role


Programming, Particle Effects, Project Management

Project Metal Funpark (2012)


A student project, multiplayer FPS developed with the UDK in the course of 2 semesters.

Platform


Unreal Development Kit

Role


Programming, Game Design, Project Management

Work: misterspex (2012-now)


The company is building up its augmented reality shops for glasses & sunglasses.

Role


3D Modelling & Texturing of over 50 glasses

Force Sunrise (2007-2009)


Force Sunrise was focusing on content development for the virtual world Twinity for external partners.

Role


3D Artist, former Trainee

Tasks


3D Modelling Locations
Creation of Concepts & Floorplans
Controlling of 3D-Content from external developers

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